✦ ✦ ✦

Anja Perry

Technical Artist  ·  VFX  ·  Environment & Lighting  ·  Unity Developer

“If you were waiting for the opportune moment, that was it.” - Captain Jack Sparrow

View Work Résumé
Scroll
About

The Artist

I started out as a generalist when it came to making video games and applications. A jack-of-all-trades type of person if you will. I loved doing both art and coding and wanted to try to find a way to combine both of those to satisfy both sides of what I enjoyed doing. That's where I found technical art and wanted to explore everything it could offer.

There's so many aspects of technical art and so many different pathways within them. I found my niche in creating environmental art, creating lighting and making a world feel real. I love creating special effects that add to a world and make them feel so much more alive and interactable.

Even though I enjoy the artistic side of things, I love being able to create something from nothing even more. Whether that is through coding a mechanic, drawing something on a blank page, or just brainstorming ideas and ideating on them. Being a jack of all trades gives me the freedom to have explored all aspects of game development, and given me insight on how other departments and areas work.

Engines & Programs

Unreal Engine 5 Unity Niagara VFX/Shader Graph

Coding Languages

C# C++ HTML Javascript

Art & Design

Adobe Suite Procreate Aseprite Blender Maya
Portfolio

Gallery

I

Unreal Engine

Environmental lighting, Niagara VFX, and world-building within UE5.

Enter the collection →
II

Unity

Interactive experiences, VFX Graph effects, environmental lighting, and development for Unity projects.

Enter the collection →
III

General Art

Concept work, illustration, light studies, and additional artistic works.

Enter the collection →